The Game Builder Garage is a closed experience, meaning players only have access to the materials and building blocks it provides. The tutorials are inherently gamified, and cover seven different styles of gameplay, complete with quizzes at the end of each level. Step-by-step lessons take players through several intensive game-building tutorials before they are able to go off on and create their own. For example, connecting the “Stick” Nodon to the “Person” Nodon will let the analog joystick control a character’s movement on screen. Nearly all features of the Switch and Joy-Con are available to interface as Nodon characters, including the infrared sensors and motion controls, giving players a depth of command over the variety of game features and controls possible to create. Players build their games by adding Nodons together and making different connections between the various nodes of each Nodon interface to create in-game actions and rules of varying complexity, and eventually design entire levels. The code-free tool represents simple programmatic functions of game input, output, and logic with cute, concept-bucketed “creatures” called Nodons. The Game Builder Garage allows users to construct their own personally designed games, from racing games to 3D action adventures and shooter games, all using the platform’s native visual programming interface.
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